About Us

MELBOURNE INTERNATIONAL GAMES WEEK

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Melbourne International Games Week

Melbourne International Games Week (MIGW) is Asia Pacific’s largest digital games festival, and links a range of consumer, business and education games events. MIGW is held annually in Oct/ Nov. MIGW aims to:

    • Build MIGW into the pre-eminent digital games event in the Asia Pacific region
    • Connect international attendees with Victorian talent

You can follow our news and announcements on Twitter with #MIGW17 and @gamesweekmelbs

Games in Melbourne

Melbourne, and the state of Victoria, is the capital of digital games in Australia.

Melbourne, and the state of Victoria, is home to almost half of Australia’s digital games industry including over 120 game development studios, some of the country’s best creative talent, and support services including animation, motion capture, publishing and marketing and PR.

At the heart of this is The Arcade, a two storey building in South Melbourne that is Australia’s first not-for-profit collaborative games co-working space, specifically for the digital games industry. In this dynamic, creative hub Victorian developers create virtual reality, console, mobile and casual games that are played around the world.

As well as serving as the headquarters of the Game Developers’ Association of Australia, The Arcade is home to 32 games companies employing over 120 staff, who work on products for entertainment, serious games and solving non-entertainment problems through gamification. Melbourne has also attracted significant inward investors such as Electronic Arts (US) and GREE (Japan), who have established studios here.

EA’s largest mobile development studio is based in Melbourne’s Docklands, leveraging Victoria’s acclaimed creative talent to deliver landmark games like Sims Freeplay, Need for Speed – Most Wanted and Real Racing 3.

Victoria produces hundreds of graduates a year from 29 games-related courses delivered from 20 academic institutions. Victoria also boasts Games and the Microsoft Natural User Interface Laboratory at University of Melbourne and a large motion capture facility supporting the games industry at Swinburne University.

MIGW Steering Committee

The Steering Committee was established in 2017 to act as a conduit to the broader industry and provide support, expert advice and guidance about:

  • the form, content and theme for participation at MIGW
  • the views, needs and requirements of industry and other stakeholders
  • opportunities for industry participation on both a local and international level
  • opportunities for strategic and corporate partnerships and sponsorships
  • promotion of events
  • recruitment of individuals and organisations to participate as speakers or as part of industry and trade delegations.

Membership of the Steering Committee 

The Steering Committee comprises the following representatives:

  • Michael Hudson (Creative Victoria) Chair
  • Amelia King (Creative Victoria)
  • Jenni Tosi (Film Victoria)
  • Katrina Sedgwick (Australian Centre for the Moving Image)
  • Tony Reed (Game Developers’ Association of Australia)

Creative Victoria

Creative Victoria is a Victorian Government body established to champion and support local talent and grow the state’s creative industries.

The games sector forms part of Victoria’s $23 billion creative economy, which also includes strengths in design, music, film and television, and the performing and visual arts.

For more on Creative Victoria and its programs, visit creative.vic.gov.au

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