Education in Games Summit

Education in Games Summit

Date: 7/11/2016
Time: 8:30am – 5:30pm
Location: ACMI
Who for: Educators, primary and secondary
Description: The Education in Games Summit 2016 is supported by The Department of Education and Training, in partnership with Creative Victoria and the Australian Centre for the Moving Image (ACMI).

Themed Inspire+Design+Play, and part of Melbourne International Games Week, the Education in Games Summit 2016 invites professional educators to join us for a day packed with insights and practical takeaways about games, gameful thinking, and techniques to bring the Digital Technologies Curriculum to life.

The Summit is a fantastic learning opportunity offered by the Department of Education and Training featuring keynote speeches, great-practice talks and panels, workshops that create connections with games that can be applied in the classroom, as well as tools and techniques that align with curricular demands, from beginner to advanced levels.

Tickets

Program PDF

 

Further Information:

The Department of Education and Training announces the Education in Games Summit 2016, in partnership with Creative Victoria and the Australian Centre for the Moving Image (ACMI)

“Games in the classroom? You must be kidding me.” But think twice: playing and designing games, as well as inspiring students by way of games, have the power to bring to life the Digital Technologies Curriculum. So how do we best connect games and game technologies with practical classroom activities, to foster Critical and Creative Thinking? What are relevant links to the STEM agenda and to the arts? How do we translate the passion that students have for games, and game thinking, within the classroom, and beyond?

The Education in Games Summit 2016, to be held in Melbourne on Monday, 7 November 2016, is a fantastic opportunity offered by the Education State to immerse yourself into a great variety of answers. Themed Inspire+Design+Play, and part of Melbourne International Games Week, the Summit invites professional educators to join us for a day packed with insights and practical takeaways that can be applied in the classroom, and that align with curricular demands.

Building on the success of the inaugural Education in Games Summit last year, this year’s program will feature enlightening keynote speeches, great-practice talks and panels, as well as workshops assisting participants to create curriculum connections with games as well as with game tools and techniques, from beginner to advanced levels.

Participants will:

  • Experience classroom teachers, students, game developers and tertiary specialists sharing great practices, and discussing future directions.
  • Gain practical insights from national and international educational game-based learning researchers, game content providers and STEM experts.
  • Learn about how to design and create meaningful games and apps from students, colleagues and professional game developers.
  • Be able to take a guided tour focused on video game culture through ACMI’s Screen Worlds exhibition, and to play games made by students as part of the Victorian Schools Games and Apps Challenge, as well as to try out some of the latest commercial educational games products.
  • Optionally, be able to enjoy PAX Australia a day prior, with one of our package tickets.

 

 

The overall aim of the Education in Games Summit 2016 is to empower teachers to ignite the Digital Technologies and Critical and Creative Thinking Curricula with new and inspiring ideas and solutions, gamefully and playfully.

The 2016 Education in Games Summit will feature renowned keynote speakers and a host of educational and game industry leaders, as well as student voices.

Opening the Summit will be Dr Kurt D Squire, Professor of Digital Media and Co-Director of the prestigious Games+Learning+Society Center at the University of Wisconsin-Madison.

The closing keynote will be delivered by Annabel Astbury, Head of Digital Education at the ABC, where she works with a dedicated team to create ABC Splash.

Other notable, confirmed contributors include:

  • Vincent Trundle, ACMI
  • Narissa J Leung, Campbells Creek and Guildford Primary Schools
  • Darrel Branson, Mildura West Primary School
  • Rebecca Spink, Code the Future & Aitken Creek Primary School
  • Sarah Moran, Girl Geek Academy
  • Dr Stefan Schutt, Victoria University
  • Giselle Rosman, Global Game Jam
  • Paul Taylor, Ringwood Secondary College
  • Kevin Chan and Nick Hagger, Robot Circus
  • Kate Cooper, Clifton Hill Primary School
  • John Sietsma, Unity3D
  • Jeff Pepper, CG Spectrum
  • Dr Roslyn Prinsley, National Advisor, Mathematics and Science Education and Industry, Office of the Chief Scientist
  • Rebecca Spink, Aitken Creek Primary School & Code the Future
  • Anvitha Vijay, Primary School Student
  • Benjamin Sampson, Secondary School Student 

The Summit will be moderated by Dr Steffen P Walz, Professor of Design/Art at Curtin University, Perth, WA.

Note: Full schedule details will be updated here in the coming weeks.

Key details for Education in Games Summit 2016

Date:   Monday, 7 November 2016

Venue: Australian Centre for the Moving Image (ACMI), Federation Square, Flinders St, Melbourne VIC 3000

Cost: $110AUD (excl. GST) per Summit ticket, $140AUD (excl. GST) for a Summit + PAX Australia Sunday pass bundle. Tickets are available here.