Announcing Big Ant Big Hug The Big Ant Big Hug means that Big Ant will kindly be paying for ALL GCAP tickets for all attendees.
In the Name of Games #MIGW17 More than 65,000 people hit town between 22–29 October for Melbourne International Games Week (MIGW).
Australian STEM Video Game Challenge The STEM Video Game Challenge Showcase presents winning works by students in grade 5 to year 12.
The Big Anxiety: Creative Tools for Mental Health The Big Anxiety explores the uses and advancements in the field of virtual reality for the mental health industry. Explore a series of interactive works that champion positive…
Keywords Studios Presents: A Mezze Mixer for Women in Games Women working in games are invited to celebrate the second day of GCAP.
Game Workers Group Up! Connect, network and learn more about how Game Workers Australia is representing game workers and building a stronger and more inclusive games industry.
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The Games for Change Asia-Pacific Festival 2022 The Games for Change Asia-Pacific Festival 2022. The Games for Change Asia-Pacific Festival 2022. Games for Change Asia-Pacific is a three-day festival, both live at ACMI and…
Aussie game enthusiasts remain social during lockdown This new report has that found over 75 percent of Australians who played video games used them to connect with others during the pandemic.
High Score: Composition and Sound Art for Games Presented by APRA AMCOS, High Score is a two-day conference exploring the important role that music and audio play in game design and experience.